I'm currently working as a level designer at Cloud Imperium Games on
Star Citizen and the upcoming Squadron 42.
During my 2,5 year level design education at The Game Assembly I was part of developing 8 games of different genres from pre-production to finished titles, as well as creating two game engines along the way.
All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.
I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines and tools.
People often call me a 'jack of all trades'. My passion and biggest strength as a designer lies in problem solving and exploring creative solutions whether it's in designing a level, improving pipelines or designing, prototyping and implementing gameplay or AI systems.
I love venturing out of the box to figure out how things work under the hood so that I can constantly push my boundaries, learn, teach and create.
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