I'm currently finishing my education with a level design internship at
Cloud Imperium Games working on the upcoming Squadron 42.
During my 2 year level design education at The Game Assembly I have been part of developing 7 games from pre-production to released titles, as well as creating two game engines.
All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.
I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines.
People often call me a 'jack of all trades'. I have a curious mind and am eager to seek knowledge both in and outside of my own field, often leading to me to dig deep into the team's tools and pipelines to help me understand my dependenices and be able to communicate and find creative solutions to underlying issues that come up during development.
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