JACOB TJERNSTRÖM

LEVEL DESIGNER

Current Game

Level Design

AI Scripting

Level Design internship

Squadron 42

Previous Games

Banner_Zero.jpg

System Design

Technical Design

Level Design

Locomotion Scripting

AI Scripting

Stealth Action Game

Project Zero

Level Design

Game Design

2D Platformer

Filur

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Technical Design

Scripting

Game Design

Level Design

Top-down Hack n' Slash

Spite

Banner_CyberRescue.jpg

Level Design

Game Design

Arcade Racer

Cyber Rescue

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System Design

Scripting

Game Design

UX Design

First Person Shooter

DISARRAY

Smaller solo projects

OtherWork

Jacob Tjernström

LEVEL DESIGNER

Wilmslow, United Kingdom

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ABOUT ME

I'm currently finishing my education with a level design internship at

Cloud Imperium Games working on the upcoming Squadron 42.

During my 2 year level design education at The Game Assembly I have been part of developing 7 games from pre-production to released titles, as well as creating two game engines.

All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.

I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines.

People often call me a 'jack of all trades'. I have a curious mind and am eager to seek knowledge both in and outside of my own field, often leading to me to dig deep into the team's tools and pipelines to help me understand my dependenices and be able to communicate and find creative solutions to underlying issues that come up during development.

SKILLS / LANGUAGES

Level Design

Game Design

System Design

Technical Design

Visual Scripting

C#

3D Modeling

Agile Development

AI Scripting

UX Design

SOFTWARE

Unreal Engine 4
Premiere
Unity
Visual Studio
Maya
FMOD
Photoshop
 
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