JACOB TJERNSTRÖM

LEVEL DESIGNER
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System Design

Technical Game Design

Level Design

Locomotion Scripting

AI

Stealth Action Game

Project Zero

Game Projects

Level Design

Game Design

2D Platformer

Filur

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Technical Design

Scripting

Game Design

Level Design

Hack n' Slash

Spite

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Level Design

Game Design

Arcade Racer

Cyber Rescue

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System Design

Scripting

Game Design

UX Design

First Person Shooter

DISARRAY

Other notable solo-projects

OtherWork

Smaller Level Design pieces

Jacob Tjernström

LEVEL DESIGNER

Malmö, Sweden

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ABOUT ME

During my 2 year level design education at The Game Assembly, I have been part of developing 7 games from pre-production to released titles, as well as creating two game engines.

All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.

I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines.

People often call me a 'jack of all trades'. I have a curious mind and am eager to seek knowledge both in and outside of my own field, often leading to me learning others' pipelines and letting me communicate with other disciplines on a technical level.

SKILLS / LANGUAGES

Level Design

Game Design

System Design

Technical Design

Visual Scripting

C#

3D Modeling

Agile Development

SOFTWARE

Unreal Engine 4
Premiere
Unity
Visual Studio
Maya
FMOD
Photoshop

Jacob Tjernström

LEVEL DESIGNER

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