JACOB TJERNSTRÖM
SENIOR LEVEL DESIGNER
Current Game
Previous Games
Smaller solo projects
ABOUT ME
I'm currently working as a senior level designer at Cloud Imperium Games on Squadron 42.
During my 2,5 year level design education at The Game Assembly I was part of developing 8 short games of different genres from pre-production to finished titles, as well as creating two game engines along the way.
All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.
I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines and tools.
People often call me a 'jack of all trades'. My passion and biggest strength as a designer lies in problem solving and exploring creative solutions whether it's in designing a layout, improving pipelines or designing, prototyping and implementing gameplay.
I love venturing out of the box to figure out how things work under the hood so that I can constantly push my boundaries, learn, teach and create.
SKILLS / LANGUAGES
Level Design
Game Design
System Design
Technical Design
Visual Scripting
C#
3D Modeling
Agile Development
AI Scripting
UX Design