JACOB TJERNSTRÖM

LEVEL DESIGNER

Current Game

Level Design

AI Scripting

Level Designer

Squadron 42 / Star Citizen

Previous Games

Banner_Zero.jpg

System Design

Technical Design

Level Design

Locomotion Scripting

AI Scripting

Stealth Action Game

Project Zero

Level Design

Game Design

2D Platformer

Filur

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Technical Design

Scripting

Game Design

Level Design

Top-down Hack n' Slash

Spite

Banner_CyberRescue.jpg

Level Design

Game Design

Arcade Racer

Cyber Rescue

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System Design

Scripting

Game Design

UX Design

First Person Shooter

DISARRAY

Smaller solo projects

OtherWork

Jacob Tjernström

LEVEL DESIGNER

Wilmslow, United Kingdom

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ABOUT ME

I'm currently working as a level designer at Cloud Imperium Games on

Star Citizen and the upcoming Squadron 42.

During my 2,5 year level design education at The Game Assembly I was part of developing 8 games of different genres from pre-production to finished titles, as well as creating two game engines along the way.

All of these projects have given me experience in how to work with a team in an agile process with short sprints and hard deadlines.

I'm proficient in Unreal Engine 4 and Unity, but also experienced in developing and working with in-house engines and tools.

People often call me a 'jack of all trades'. My passion and biggest strength as a designer lies in problem solving and exploring creative solutions whether it's in designing a level, improving pipelines or designing, prototyping and implementing gameplay or AI systems.

 

I love venturing out of the box to figure out how things work under the hood so that I can constantly push my boundaries, learn, teach and create.

SKILLS / LANGUAGES

Level Design

Game Design

System Design

Technical Design

Visual Scripting

C#

3D Modeling

Agile Development

AI Scripting

UX Design

SOFTWARE

Unreal Engine 4
Premiere
Unity
Visual Studio
Maya
FMOD
Photoshop
 
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